---
title: "UI/UX Design Services | ITA GROUPE"
description: "User flows, wireframes and screens designed as a clickable prototype, so you can test the experience before development starts."
---

1. [Services](/services)
2. [Brand & Design](/services/brand-design)
3. UI/UX design

# Before we build, we prove it works.

User flows, wireframes and screens designed as a clickable prototype, so you can test the experience before development starts.

[Start a project](/potential-check)What we design

## Pretty screens aren’t enough. People have to finish the job.

A polished interface that confuses the path still loses the enquiry.

**We design the journey first, then the screens that carry it.**

What we design

## From the first tap to the handoff.

Flows

What the user needs to do, step by step, before any pixels.

Wireframes

Structure and priority, without getting lost in decoration.

Screens

Interfaces that look like your brand and behave clearly.

Prototype

A clickable version you can test with real people.

System

Components and rules so development and future screens stay consistent.

The design path

## Research. Flows. Screens. Prototype.

* Who it’s for  
### Research  
Built around real tasks.  
We map who uses it, what they need to finish and where today’s product gets in the way.
* How they move  
### Flows  
The path before the pixels.  
Key journeys sketched and agreed so screens don’t invent the product alone.
* What they see  
### Screens  
Clear and on brand.  
UI designed on your identity, with states for empty, error, loading and success.
* What you can try  
### Prototype  
Tested before code.  
A clickable prototype and a design system ready for us or another team to build.

Possible work

## What we can actually do.

Which of it makes sense comes out of the product, not out of a package.

* UX audit
* User flows
* Wireframes
* UI design
* Clickable prototype
* Design system
* Component library
* Usability testing
* Dev handoff

## Design that ends ready to build.

We don’t stop at pretty mockups. The prototype and the system are meant to be built by us or by others without guessing.

[Software Development](/services/software-development)

1. Tasks
2. Flows
3. Wireframes
4. Screens
5. Prototype
6. Build

## Design isn’t the end result.

The build can be done by us, by your own team or by other specialists.

**What matters is that it starts from a tested experience.**

## No brand system to design on yet?

UI/UX is strongest when the identity is clear. If it isn’t, we start with brand identity first.

[Brand identity](/services/brand-design/brand-identity)

How we work

## From idea to a brand people recognise.

1. ### Discover  
We learn who you are, who you serve and what people should remember.
2. ### Define  
We agree on position, tone and the few rules that keep everything consistent.
3. ### Design  
We shape the identity, the pieces or the screens, and try them on real touchpoints.
4. ### Hand over  
You leave with guidelines, files and a clear path for whoever builds next.

Selected cases

## Projects.

[NewLatest caseBuilding a smarter construction marketplace.**BATIPLUS GROUPE**UI/UX Design · Full-Stack Development · Web Application · MarketplaceView case](/work/batiplus-groupe)

1. [Making car rental easier to discover and book.**AMSEEL CARS**Website Development · Booking System · CRM · Technical SEO · Local SEOWebsites & Digital Platforms](/work/amseel-cars)
2. [Medical equipment and home care, easier to find.**SOS SANTÉ**Website Development · CRM · SEO & GEO · Ads · Social MediaWebsites & Digital Platforms](/work/sos-sante)

[All work](/work)

The first step

## Ready to design before you build?

* [A website or app](/potential-check?topic=software-development)
* [A new brand](/potential-check?topic=brand-design)
* [Not sure yet](/potential-check?topic=not-sure)

[Start a project](/potential-check) [Email us directly](mailto:hello@itagroupe.com)
